using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using Microsoft.Xna.Framework;

namespace Risiko.State
{
  public struct Animation
  {
    public AnimationType Type;
    public Vector2 Position;
    public int HFrames;
    public int VFrames;
    public double CurrentTime;
    public double TotalTime;
    public TerritoryReference TRef;
  }
}
